Enable "Volumetric Fog" parameter which will change color of Volumetric Fog. 26 introduces a new Volumetric Cloud component that is able to interact with Sky Atmosphere, Sky Light, and up to two directional lights, improving the quality of both realistic and stylized skies, clouds, and other atmospheric effects. This method computes participating media density and lighting at every point in the camera frustum, so that we can support varying densities and any number of lights affecting the fog. The global Lightmass settings can be found under the World Settings window, within the Lightmass section: The various settings are as follows: Static Lighting Level Scale: While one Unreal Unit = 1 cm, this value represents the scale of the level relative to the scale of the engine. 2020 25 Volumetric Clouds Tutorial – Unreal Engine 4. ![]() Add the below line So any time you want to change the Directional Light angle, atmospheric fog will be updated.
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